0.2.4

0.2.4, the Quest update, is a minor update, released March 24th, 2018 @ 9:47pm with build number #084.
 * Previous update: 0.2.3, the Shop update
 * Next update: TBA

Announcement
The update was officially announced March 14th, 2018 @ 7:37pm in the official Guild Game Discord server.



Additions

 * Quests
 * New rewritten code and improved visuals.
 * Limit of 1 quest accepted per day removed.
 * Quests are no longer shared between players and they're not automatically regenerated during the midnight cycle.
 * Instead, 5 new quests are generated after a Player completes a quest.
 * New resource: Energy [% EP]
 * Maximum amount is 100, minimum 0.
 * Regenerates over time (1%/20min).
 * Doing quests costs Energy (1%/5min).
 * New resource: Card Eligibility [% CE]
 * Maximum amount is 100, minimum 0.
 * Value is automatically determined by average card value.
 * Whenever player reaches 100% CE, they receive a random card.
 * If player exceeds maximum value, the amount exceeded isn't lost.
 * If player has full inventory, card is automatically sold and player receives Gold instead.
 * Card Eligibility replaces cards in quest rewards.
 * Thanks to this system, quests will reward much more wide variety of cards than just Target Dummies and Hidden Caches.
 * Rarity dropchances (C/R/E/L): 60/30/8/2%
 * Players can take damage during quest.
 * Amount depends on the quest's difficulty and length.
 * New command:
 * Generates 5 new quests for the author.
 * 1st use of this command each day is free, each more costs G.
 * New command:
 * Toggles given minion's attendance in author's quests.
 * Recruited minions are following their owner through their quests.
 * After the quest completion, they're put in cooldown for the same time as the quest's length.
 * Only ready minions can attend quests.
 * Minions' follows cost part of their value in G.
 * This part scales with quest's difficulty and length (0 - 24%).
 * If player doesn't have enough money to pay this tax for all of their ready and recruited minions, the quest will be started without them.
 * Their attack increases chance to succeed, but they can take damage as well.
 * Minions with Taunt are always taking the damage first (even before the player).
 * Deathrattle effects are normally activated.
 * Their owner is responsible for their death. (e.g. deathrattle effect Explosive Blood would hit the owner's army)
 * Minions in quest can't attack.
 * But they can be attacked. If they die before the quest ends, their attack won't affect the succeed chance.
 * Stealth minions lose stealth immediately after starting the quest.
 * New command:
 * Shows author's overall quest statistics.
 * Cancelling quests
 * Player receives part of the Energy spent into the quest.
 * Minions in cancelled quests receive only partial cooldown and damage.
 * If player passed at least 50% of the quest's length, they receive a little reward.
 * Value:
 * Cancelled quests are returned back to player's available quests and can be accepted again.
 * New alias:
 * Quests' length: 300 - 480 minutes → 20 - 240 minutes
 * Shorter quests are generated more frequently than longer ones.
 * Rewards
 * All rewards contain Gold and Experience.
 * Honor, Card Eligiblity and Mana doesn't have to be part of a reward.
 * Each of these resources have 1/3 chance to be part of a reward.
 * Mana value in rewards:  →
 * Value scaling with difficulty:  →
 * Nightmare quests can contain Artifacts.
 * Artifacts positively affect minions, which successfully complete the quest with player.
 * Healing Herbs - Restores 2 health.
 * Night Howlers - Gives 1 attack.
 * Steel Plates - Gives 1 health.
 * Healing Well - Gives Regeneration.
 * Glowing Mushrooms - Gives Spell Immune.
 * Divine Shrine - Gives Divine Shield.
 * Fog of War - Gives Stealth to minions, which have it originally.
 * Penetration Manual - Gives Breakthrough.
 * Energy Fruit - Resets minions' cooldown.
 * Confusing Mists - Swaps minions' attack and health.
 * Various artifacts have various values, which is took from the total reward value.
 * Quests are running even if the bot is offline.
 * If the quest is completed while the bot is offline, player will be messaged about its results right after the bot goes back online.
 * Difficulty
 * Stats command
 * Shows amount of Energy, including timer for next Energy regeneration.
 * Shows amount of Card Eligibility.
 * Minions command shows if the minions are recruited.
 * Dailies stats command contains the dailies' value after the multiplier is applied as well.
 * Minions command shows if the minions are recruited.
 * Dailies stats command contains the dailies' value after the multiplier is applied as well.

Changes

 * Equipment
 * Added new Ring slot.
 * Command supports UID system.
 * removed (you can view other players' equipment using their UID)
 * Visual appearance adjusted for the UID system.
 * Commands show the equipment's % durability.
 * Cards
 * Bleeding Sapphire Ring
 * Durability: 6 →
 * Cabal Shadow Priest
 * Value: 950 →
 * Curse
 * Income reduction: 50% →
 * Stacks duration instead of intensity.
 * Fel Reaver
 * Fel Core
 * Type: Passive →
 * Value: 320 →
 * Flare
 * New effect: Remove Stealth from all target's and your minions.
 * Mana cost: 1 →
 * Value: 340 →
 * Class: Utility → PvP
 * Floating Watcher
 * +1/+1 →
 * Frostwolf Warlord
 * Frostwolf Banner
 * Value: 120 →
 * Furious Sapphire Ring
 * Durability: 8 →
 * Hooked Reaver
 * Threshold for triggering the buff: 1500 →
 * Howlfiend
 * Burning Blood
 * Value: 520 →
 * Stats: 7/4 →
 * Kill Command
 * New effect: Deal 3 damage + 1 damage for each Beast in your army.
 * Magma Dragon
 * Value: 2560 →
 * Midas' Bomb
 * Damage scaling: 1/600G →
 * Can target minions as well.
 * Moonfire
 * Value: 300 →
 * Persuade
 * Rarity: Rare →
 * Poor Man's Sapphire Ring
 * Durability: 8 →
 * Stabilized Sapphire Ring
 * Durability: 10 →
 * Stubborn Gastropod
 * Value: 420 →
 * Taxes
 * Mana cost: 3 →
 * Value: 720 →
 * Thirsty Sapphire Ring
 * Durability: 5 →
 * Tiny Knight of Evil
 * Buff: +1/+1 →
 * Treasure Map
 * Requires: 5 successfully completed quests → 24 hours of successfully completed quests
 * Reward value: 20% → of total quests' values completed during the contract.
 * Reward content: Balanced → 100% Gold
 * Mana cost: 2 →
 * Value: 480 → [[File:Mana Scientist 0.2.4 mana recharge cost comparsion (Mana Tolerance).png|thumb|220x220px|Mana Scientist recharge cost comparsion (Mana Tolerance) (y: cost [G], x: amount of mana recharged, Blue: old calculation, Red: new calculation)]]
 * [[File:Mana Scientist 0.2.4 mana recharge cost comparsion.png|thumb|220x220px|Mana Scientist recharge cost comparsion (y: cost [G], x: amount of mana recharged, Blue: old calculation, Red: new calculation)]]Mana Scientist
 * Base amount of offered rings: 0-1 →
 * Base amount of offered potions: 1-2 →
 * New recharge cost calculation:
 * Cost for overchange: 120 →
 * Honor Decay
 * Scaling: 0.2%/day →
 * Limit: 4% →
 * Immunity: 5 days →
 * Monster Hunt, Mystery Chest and Royal Battle rewards use the new reward code.
 * Chance for opening the Mystery Chest using explosion: 15%/mana →
 * % of discovered cards required for the Discoverer L/M/A title: 80/60/40 →
 * Shop rarity dropchances: 80/18/1.6/0.4% →
 * Reward for rating cards: 50 →
 * Database command is case-sensitive.
 * JDA version: 3.4.0_322 → 3.5.1_352
 * % of discovered cards required for the Discoverer L/M/A title: 80/60/40 →
 * Shop rarity dropchances: 80/18/1.6/0.4% →
 * Reward for rating cards: 50 →
 * Database command is case-sensitive.
 * JDA version: 3.4.0_322 → 3.5.1_352

Fixed

 * Destroying equipment was causing critical errors.
 * Minions with Stealth were losing all keywords after attacking.
 * Poisoned and Hidden Truth effects didn't message their target about the Honor removal.
 * Furious Sapphire Ring wasn't restoring any mana if its owner had full mana before using the card.
 * Treasure Map's mana cost was 4.
 * Taxes' mana cost was 5.
 * Midas' Bomb had outdated image.
 * Text and formatting correction.

0.2.4.0.1
Released March 24th, 2018 @ 10:34pm with build number #085.
 * Added: Quest completion report message now contains exact amount of damage taken.
 * Fixed: Minion quest follow fee was 80 times bigger than intended.
 * Fixed: Viewing minions via the  command wasn't working.
 * Fixed: Gold spent for minion on quests stat tracking wasn't working correctly.
 * Formatting correction.

0.2.4.1
Released March 25th, 2018 @ 12:50pm with build number #086.
 * Changed: Cards
 * Bleeding Sapphire Ring
 * Durability: 10 →
 * Furious Sapphire Ring
 * Durability: 12 →
 * Poor Man's Sapphire Ring
 * [[File:Quest length chances - 0.2.4 vs 0.2.4.1 comparsion.png|thumb|220x220px|Quest length generation change comparison (y: quest length [min], x: random number (0-1) generated for each quest to roll its length, Blue: old calculation, Red: new calculation)]][[File:Mystery Chest explosion chance - pre-0.2.4 vs 0.2.4 vs 0.2.4.1 comparsion.png|thumb|220x220px|Chance for opening Mystery Chest with explosion comparison (y: chance [%], x: mana, Grey: before 0.2.4, Blue: 0.2.4, Red: 0.2.4.1)]]Durability: 12 →
 * Rajhini Highwayman
 * Mana cost: 4 →
 * Value: 660 →
 * Stabilized Sapphire Ring
 * Durability: 16 →
 * Thirsty Sapphire Ring
 * Durability: 8 →
 * Treasure Map
 * Reward content: 100% Gold → 50% Gold, 50% Card Eligibility
 * Changed: Damage taken on quests lowered by 37.5%
 * Changed: Longer quests are more often.
 * Changed: Chance for opening Mystery Chest using explosion: % →  %
 * Fixed: Energy regeneration was 50% slower.
 * Fixed: Minion quest follow length stat tracking wasn't working.
 * Fixed: Some rings had outdated images.
 * Text correction.

0.2.4.2
Released March 26th, 2018 @ 7:12pm with build number #087.
 * Changed: Artifacts
 * Healing Herbs
 * Restores 2 health. →
 * Night Howlers
 * Gains +1 attack. →
 * Steel Plates
 * Gains +1 health. →
 * Changed: Quest reward value increased by 25%.
 * Changed: Mana value in rewards:  →
 * Changed: Events are 25% more frequent.
 * Fixed: Accepting quests with more than 1 minion was causing a critical error.
 * Text and formatting correction.

0.2.4.2.1
Released March 27th, 2018 @ 6:11pm with build number #088.
 * Changed: Added randomizer to the reward generation process.
 * This change won't affect rewards' final value in any way. (quests had this feature already)
 * Changed: Card Eligibility unit: % CE → CE
 * Changed: Energy unit: % EP → EP

0.2.4.2.2
Released March 28th, 2018 @ 7:07pm with build number #089.
 * Fixed: Register command wasn't working.
 * Fixed: Bot wasn't calculating the minions' quest fail chance affection correctly.

0.2.4.2.3
Released March 29th, 2018 @ 2:55pm with build number #090.
 * Fixed: Minions' quest remaining time (shown when viewing minions in quest) wasn't working correctly.

0.2.4.2.4
Released March 30th, 2018 @ 11:33pm with build number #091.
 * Fixed: Reaching new level via XP gained from rewards could result in no Gold given for the Player who levelled up.
 * Fixed: Formatting correction.

0.2.4.2.5
Released April 1st, 2018 @ 10:56am with build number #092.
 * Fixed: Honor decay was calculating with pre-0.2.4 values.

0.2.4.3
Released April 2nd, 2018 @ 2:03pm with build number #093.
 * Added: Detailed quest view shows % fee for recruited minions as well.
 * Added: Error message for executing a command during quest contains information about minion cooldown.
 * Added: Viewing offers shows amount of offers generated with next reroll with player's current Shop Favor.
 * Changed: Card Eligibility
 * Value: 1% of average card value → 1
 * Is now rounded.
 * System predetermines what card will player get.
 * After player reaches its value in CE, they'll receive the card and that amount of CE is removed.
 * Card value multiplier (C/R/E/L): x1/1.05/1.1/1.2
 * Changed: Cards
 * Bleeding Sapphire Ring
 * Durability: 12 →
 * Fake Glory
 * Value: 600 →
 * Furious Sapphire Ring
 * Durability: 15 →
 * Poor Man's Sapphire Ring
 * Durability: 15 →
 * Stabilized Sapphire Ring
 * Durability: 20 →
 * Thirsty Sapphire Ring
 * Durability: 10 →
 * Changed: Damage taken in quests calculation:Quest dmg taken over 6hrs calculation 0.2.4 vs 0.2.4.3 comparison-0.png
 * Changed: Ring slots: 2 →
 * Fixed: Mana Scientist event wasn't working.
 * Fixed: Launching event at midnight was causing errors.
 * Fixed: Picking up Dailies at midnight was causing errors.
 * Fixed: Tracking amount of activated artifacts wasn't working.
 * Text correction.
 * Text correction.

0.2.4.3.1
Released April 3rd, 2018 @ 2:54pm with build number #094.
 * Fixed: Daily Mult was decaying even if players were picking up their dailies.
 * Fixed: Calculation for amount of active players required for event launch wasn't working correctly.

0.2.4.3.2
Released April 3rd, 2018 @ 11:06pm with build number #095.
 * Fixed: Receiving cards for CE wasn't working.
 * Fixed: Transformation of remaining value after mana generation into cheaper resources in rewards wasn't working correctly.
 * Fixed: Quest reward randomizer wasn't working.

0.2.4.3.3
Released April 4th, 2018 @ 11:10pm with build number #096.
 * Fixed: Using Pickpocket with full inventory resulted in receiving a replacement in G instead of the stolen card.

0.2.4.3.4
Released April 6th, 2018 @ 5:07pm with build number #097.
 * Fixed: Calculation for cost for recharging mana in the Mana Scientist event wasn't working correctly.
 * Fixed: Equipping equipment didn't work.
 * Text correction.

0.2.4.3.5
Released April 8th, 2018 @ 0:33am with build number #098.
 * Fixed: Receiving mana from a reward while having more than 10 mana was causing problems.
 * Text correction.

0.2.4.3.6
Released April 10th, 2018 @ 2:54pm with build number #099.
 * Fixed: Buffs from Night Howlers and Steel Plates artifacts didn't affect minions' stats.
 * Fixed: Whenever players dealt damage to themselves, the report about their equipment damage was showing twice.
 * Formatting correction.

0.2.4.4
Released April 12th, 2018 @ 8:36pm with build number #100.
 * Added: If player receives a replacement for a card received via CE because of full inventory, bot will append the replaced card's name to the message about the replacement.
 * Added: Bot now warns player when their Honor Decay immunity runs out.
 * Changed: These commands can be used during quests:
 * Changed: These commands can't be used during quests:
 * Changed: Scaling of Honor received/lost from Duel with winner's remaining health: 100% → 50%
 * Changed: Merchant's rarity dropchances (R/E/L): 80/16/4% →
 * Changed: Mana value in rewards:  →
 * Changed: VIP players have command cooldown instead of 4s.
 * Changed: Honor Decay immunity after registration: 8 days →
 * Changed: Midnight cycle is more stable.
 * Formatting correction.
 * Changed: VIP players have command cooldown instead of 4s.
 * Changed: Honor Decay immunity after registration: 8 days →
 * Changed: Midnight cycle is more stable.
 * Formatting correction.

0.2.4.4.1
Released April 13th, 2018 @ 0:53am with build number #101.
 * Fixed: Deft Hands (Arenthia Swindler) was checking target's instead of author's inventory if it's full.
 * Formatting correction.

0.2.4.5
Released April 20th, 2018 @ 4:40pm with build number #102.
 * Added: For developers
 * List of commands in the Help command is separated into standard commands and commands for developers.
 * New Midnight command for launching artificial midnight cycles.


 * Minion quest follow fee before & after 0.2.4.5 comparison.pnged: Calculation for minions' quest follow fee:
 * Changed: Cards
 * Northshire Cleric
 * Stats: 1/2 →
 * Mana cost: 1 →
 * Value: 300 →
 * Torval Crook
 * Mana Pilfer
 * Gain 1 mana. →
 * Value: 320 →
 * Stats: 1/3 →
 * Changed: Honor required for Guild L/M/A title: 4800/3600/2400 →
 * Changed: Bot can't launch 2 same events in a row.
 * Changed: More improvements to the midnight cycle's stability.
 * Text correction.
 * Text correction.

0.2.4.6
Released April 23rd, 2018 @ 6:12pm with build number #103.
 * Minion quest damage taken before & after 0.2.4.6 comparison.pngMinion quest follow fee before & after 0.2.4.6 comparison.pnged: Energy regeneration: 1/20min →
 * Changed: Quests
 * Adjustments in minion follow fee and damage taken calculations to match the new Energy regeneration.
 * All old quests were removed and reroll cost was reset.
 * Changed: Kidnapper
 * Mana cost: 6 →
 * Stats: 5/3 →
 * Value: 940 →
 * Changed: Honor of online players no longer affects monster's health in the Monster Hunt event.
 * Changed:  command now requires confirmation.
 * Changed:  command now requires confirmation.

0.2.4.6.1
Released April 23rd, 2018 @ 6:40pm with build number #104.
 * Fixed: Calculation for minions' quest follow fee wasn't working.

0.2.4.6.2
Released April 28th, 2018 @ 11:48am with build number #105.
 * Fixed: Damage taken by minions in quests was resetting the Honor Decay immunity.

0.2.4.6.3
Released April 29th, 2018 @ 2:01pm with build number #106.
 * Fixed: Effects Crystal Sharding (Mana Geode) and Mana Scaling (Mana Dragon) were counting even with mana which player didn't receive because of having maximum mana.

0.2.4.6.4
Released May 5th, 2018 @ 6:23pm with build number #107.
 * Fixed: Effect Pickpocket Mastery (Quin'rawl Burglar) didn't work.

Trivia

 * One of the Legendary cards received a significant buff in this update, but since nobody saw it, the change is unlisted.
 * 0.2.4 is the first minor update with update notes only on wiki and not on the Guild Game Discord server.